Futsal
A downloadable game
Personal note
This paragraph is the only thing not written by AI, but I just wanted to see if it's possible to make an Amiga game with in my case Codex / 5.6 SOL. I'm a big Amiga fan and although I'm a software engineer (web mainly) I can't program Amiga games but with AI it's possible, made this game in a few hours. It's not great and arguably ai slop but hey I had some fun making it
Made with AI for a real Amiga
Futsal is an experimental AI-assisted game created as a native Commodore Amiga production. MrDig developed the concept, directed the gameplay and visual style, and tested every iteration, while AI helped write the C source code, design the computer opponents, compose the music and create the development tools. The game is cross-compiled with VBCC for the Motorola 68000 family. Custom Python tools generate and process the player sprites, animated football, goal graphics, sound effects, Workbench icon and release packages. AI-generated title-screen concept art was converted into a 16-colour Amiga IFF/ILBM image, while the in-game sprites and playing surfaces were adapted to the same limited Amiga palette. The original ProTracker-style title and gameplay music is converted for playback with the Amiga Light Speed Player, with two audio channels reserved for football sound effects. Bootable ADF and ZIP releases are produced for emulators and real Amiga hardware. Everything runs as native Amiga code—there is no modern engine underneath it.
Fast indoor football for the classic Amiga
Futsal is a fast-paced 3-vs-3 indoor football game created specifically for the Commodore Amiga 1200.
The ball is always in play. Use the walls to pass around defenders, create unexpected rebounds and launch shots from unusual angles. Control the blue team while the computer controls the red team.
The game combines accessible arcade action with passing, shooting, short-term ball control, automatic player switching and three levels of computer difficulty.
Features
- Fast 3-vs-3 indoor football
- Single-screen top-down gameplay
- Walls keep the ball continuously in play
- Tap to pass and hold to shoot
- Straight and diagonal shooting
- Temporary dribbling and close ball control
- Automatic switching to the best defending player
- Supporting teammates follow the attack
- Easy, Normal and Hard computer opponents
- Three selectable indoor playing surfaces
- Adjustable game speed
- Animated players and rolling ball
- Original title and optional in-game music
- Dedicated football sound effects
- Keyboard and joystick support
- Bootable ADF and hard-drive versions
Keyboard Controls
- Cursor keys or W/A/S/D — Move
- Tap Space — Pass
- Hold and release Space — Shoot
- M — Toggle in-game music
- 1, 2 or 3 — Select playing surface
- 7, 8 or 9 — Select AI difficulty
- Plus or minus — Adjust game speed
- Escape — Return to the title screen
- Escape on the title screen — Quit
Joystick
Connect a joystick to port 2.
- Stick — Move
- Tap Fire — Pass
- Hold and release Fire — Shoot
Downloads
- ADF — Bootable floppy-disk image
- ZIP — Convenient archive for emulators and modern systems
Keep all files and directories together when using the ZIP version.
Requirements
- Commodore Amiga 1200
- Motorola 68020 processor
- 2 MB Chip RAM
- PAL display
- Hard disk or floppy drive
- Fast RAM is recommended but not required.
Prototype release
This is an early playable prototype. Player behaviour, balancing, computer intelligence, graphics and audio may continue to evolve.
Feedback from emulator users and owners of real Amiga hardware is very welcome.
**This game is made by 100% AI.**




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